![]() Have the Fallback flag set from the Android upload.Be Good or better Performance Rank on the respective platform.Be built for all available platforms (currently Windows and Android).In other words, there's a few conditions that must be fulfilled in order for an avatar to work as a Fallback. This is optional- your Android/Quest avatar will be ranked as Excellent on PC and will work just fine. Optional! At this point in the process, you can swap to a Good-ranked avatar for PC, which has more permissive requirements.Immediately swap your project to the Windows platform.When you get to the screen to take an image of your avatar and name it, there will be a new checkbox that allows you to define the avatar as a Fallback candidate.If you're not familiar with this, check out Setting up Unity for Creating Quest Content. This project must be set up to upload to Android/Quest. Import this avatar into a new Unity project with the latest VRCSDK installed.It must have a Performance Rank of Good or Excellent per the Android/Quest requirements. Here's a process to quickly upload a valid Fallback avatar that will work on all currently available platforms. Uploading your own fallback is very simple, if you're already familiar with uploading avatars. ![]()
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